Magic Nook Magic

Bunny Business

More Bunny Business

Mystery of the
Missing Carrot

Birthday Bunnies

Four Card Monte

No Fishing - Go Fishing

Wild Reindeer Games

Sharkey & His Gang

The Invisible Man Strikes Again!


Big, Bad Bunnies
by Wiz Kid Qua-Fiki

The plot is Tenkai's Homing Card, but the method is pure Qua-Fiki, and no difficult sleight of hand is required. The eight bunnies used are still their happy-go-lucky game-playing selves, but their game keeps getting interrupted by the Big Bad Wolf from "another" story. Again and again he reappears in their midst just as the audience is trying to choose one of the bunnies to be "IT." Finally, the wolf is caged where he can't do any harm, but the bunny chosen to be IT can no longer be found, and all eight bunnies end up on the same card waving their ears at the audience. As for the Big Bad Wolf, he escapes at the end.

This is designed to be as flexible as possible, so each magician will probably perform it differently depending on the ages of the audience and show circumstances. You can choose to perform it with just four bunny cards (and four wolf transformations), or use up to eight bunny cards and up to eight wolf transformations, or combinations in-between to suit your needs. The video below demonstrates the effect performed with eight cards and five wolf transformations.

Print the cards yourself using your computer.

Wiz Kid Qua-fiki's Big, Bad Bunnies from James Gerrish on Vimeo.

e-Book ONLY



Buy all 11 articles of this issue (#25) of the Wizards' Journal

That's less than $5.00 per article if purchased together!



Back to Wizards' Journal #25 Contents - Back to All Journals Contents - Back to The Magic Nook