The Wizards' Journal #40

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Click on the pictures or the INFO buttons for a brief description of the effect from the article.
These are ALL e-Books with instructions and plans. No props are included.
Please note: There are NO refunds on magical secrets.
Once you learn the secret, you cannot unlearn it, so you can't request a refund.

WJ40-01

$5.00

FATE
by Jim Gerrish

Effect: A deck of blue backed cards is shuffled by a spectator and returned to the card box. From another box of red backed cards, also shuffled by a spectator, the magician selects a card without seeing its face… trusting only in Fate to make his selection. The Fate selection is left on the table face-down. The rest of the cards are scattered around it, face-up to show that any one of them could have been chosen, but Fate determined that particular face-down card should be the one and only card for this moment of time. As yet, no one knows what card it is, neither the magician, who can be blindfolded, nor the audience.

From the original blue backed shuffled deck, the spectator removes the cards and will also use Fate to select one card. The cards are held face down and one by one are turned face up in a pile on the table. The magician notes that the cards were well shuffled as the faces are shown, and tells the spectator that when he feels the moment is right, he is to stop dealing the cards face up. The spectator then takes the NEXT face-down card without looking at it and places it face-down on the table. By FATE (or is it magic?) the two chosen cards match. Any two decks can be used, even borrowed decks. You can also perform this with Tarot or Oracle cards for a more mysterious interpretation of FATE.

WJ40-02

$5.00

Circus Ma-Trix
by Jim Gerrish

Effect: From a pack of Circus Cards, you remove nine of them and as you position the cards in a 3 x 3 matrix you explain that you will be playing a circus game with someone from the audience.

The selected game player is asked to place a marker on any of the nine cards to begin the game. You explain that he or she will not be playing against you, but against a famous magician of long ago who left you a book of directions, which you now bring out and show the audience.

Your job now is to help the player follow the directions written in the book so that the famous magician, the Great Hambini, who lived in the 1800’s, can have some fun playing his old circus game once again from beyond the grave. It really seems as if the spirit of Hambini can see what is happening, because his book comments on what is taking place at each stage of the game right up until the end when the last card is shown to be... a surprise that the whole audience will long remember.


WJ40-03

$5.00

Lost & Found
by Jim Gerrish

Effect: “Did you lose your ID wallet?” the magician asks a complete stranger. The stranger denies it. The magician opens the wallet and looks at the stranger. “Are you sure? It has your initials in it, I think. What’s the first letter of your first name? How about the first letter of your last name?”

If I were the stranger, I would have said "J" and "G" as the answers to his questions. Then the magician would show me that inside the wallet were two cards side by side, one with a "J" and one with a "G". The cards are Alphabet cards like children use to learn their letters. Eventually my entire name gets spelled out, "Jim Gerrish", from someone I just met with a mysterious wallet in which kiddie Alphabet cards appear one after another.

Then I learn that the wallet also has a note inside: “Property of Baby Bobby, Child Magician Extraordinaire who died at the age of six in 1924. If found, please return to the nearest magician to deliver to The Secret Magic Museum in East Orange, NJ.” So I have to give back the wallet to the magician. But the alphabet cards have all mysteriously disappeared, leaving only a gift token that reads, “Thanks to Jim Gerrish for Finding and Returning my Magic Wallet… Baby Bobby.” Another dead magician playing tricks on me!

WJ40-04

$5.00

Jumbo Torn & Restored Card
by Jim Gerrish

Most Torn and Restored Card Effects are for use with regular size cards, but I like to perform from platform or stage with jumbo cards, from 3" x 5" to at least 5" x 7". This Torn and Restored Card is just for that situation.

Spectators remove the cards from a jumbo box of cards, and shuffle the cards, then choose one card and vote on which one it should be. Once they have the card chosen, you show them how to fold it in fourths, and then sign their name(s) on the front of the card, as well as at least one name signed on the back edge of the card.

That's when you take over, tearing the jumbo card into four separate pieces and then just as quickly restoring the four separate pieces back to one intact card, still signed and ready to be given away as a souvenir.

WJ40-05

$5.00

Sealed Envelope Prediction
by Jim Gerrish

One Effect: A deck of cards is shuffled thoroughly and spread out. Before any card is freely chosen, the mentalist points to an airmail (with window) envelope sealed inside another large window manila envelope that can be on display anywhere in the room. Now a spectator draws out any freely chosen card from the card spread and turns it over. Let’s say it is the three of clubs. The large window envelope is unsealed and opened. The inner window envelope is removed and handed to the spectator to open. It contains one card only… you guessed it …the three of clubs!

The same set of window envelopes can be used to predict ESP cards, Tarot Cards, words chosen at random, numbers chosen at random, drawings chosen at random, colors of the rainbow, world currencies, library books, works of art, postcards from everywhere, places on a globe, and so on. Every time you perform this, the result is always different because the items are truly chosen at random. The envelope is in plain sight throughout, and both envelopes have windows through which you can see the contents. The spectator always does the final reveal by opening the airmail window envelope and removing the ONE prediction it contains. Perfect for a "Confabulation" of predictions.

WJ40-06

$5.00

Business Card Magic
by Jim Gerrish

Your business card is one of the most important advertising tools you have as a magician and entertainer. A plain business card with just your contact information is likely to end up in the trash unless you make it an important novelty that the owner can talk about and show to others. This e-Book shows you special magic designs and ways to perform them close-up and personal that will give your customers something to remember, and hopefully keep and talk about with their friends.

Tricks include variations and follow-ups for Clare Cummings and Bob Ellis' 1944 Out to Lunch, Ed Mellon's 1957 Synomental, Brother John Hamman's 1958 Hamman Count, Peter Kane's 1962 Wild Card, Jim Temple's 1968 Color Monte, Al Cohen's 1972 Dots Impossible, and more...

WJ40-07

$5.00

CatNip
by Jim Gerrish

A mechanical kitten named CatNip performs magic with cat and kitten themes. CatNip knows all and tells nothing, but watch the kitten's tail for a real tale of what's happening and what's not. The Cat in the Hat makes an appearance with 4 Things in attendance. Like the Cheshire cat, CatNip disappears and takes its smile along. CatNip reappears when good and ready and not before.

WJ40-08

$5.00

Inflatable Christmas Arch Illusion
by Jim Gerrish

Packs small in a box for transportation, but packs a wallop from the time it begins to inflate until suddenly the magician appears inside and steps out to perform his show... on a stage or in a living room (10' tall or higher). Use for an Appearance Illusion/ Transformation Illusion/ Disappearance Illusion/ Production Illusion. Then there are the photo opportunities before the magician disappears, and the arch begins to deflate. There are many other styles available for Halloween and different holidays.

WJ40-09

$5.00

Switcheroo
by Jim Gerrish

Originally published in 1971 in the Oracle Quarterly, this is Jim's original envelope switch. Example of what can be done: A spectator is given an envelope containing a Jumbo Joker (5"x7"). He removes the Joker, looks it over, puts it back in the envelope and seals it. Now the spectator chooses a card from a regular pack of cards. Let's say it is the Nine of Hearts. The spectator opens up the large envelope and dumps out the jumbo card. The Joker has changed into the Nine of Hearts. The envelope is then ripped open and ripped up to prove that's all there is to it. And that's just one of the routines possible with this special envelope. Do-It-Yourself instructions for making the envelope in any size, shape or color.

WJ40-10

$5.00

Paper Money Magic
by Jim Gerrish

In 1939, U.F. Grant released his “Slow Motion Bill Switch” in which a one dollar bill changed places with a five dollar bill in the hands of a spectator. The currency of 1939 has transformed over the years so that this trick needed some updates. You'll find them here. You can perform with singles to fives, fives to tens, tens to twenties and larger if you're rich enough to handle it. But there's more than that. You and a spectator can both read the serial number of a bill neither of you has seen in a trick I call "Serial Killer." And you can transform dollar bills into metal quarters or half dollars for a "Morgan Matrix" routine... and more.

 

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